Density

From D20advanced

Jump to: navigation, search
DENSITY
Type: AlterationAction: Free (active)
Range: PersonalDuration: Sustained
Resistance: NoneCost: 3 points per rank

You can increase your mass, and therefore your Strength and Toughness. Every rank of Density active gives you +1 Strength. Every two ranks give you +1 Toughness with the Impervious extra (see Impervious under Enhanced (Trait)). Every three ranks give you a rank of Immovable and Might and move your mass one step up the Time and Value Progression Table: x2 at rank 3, x5 at rank 6, x10 at rank 9, and so forth.

TABLE 5.5: DENSITY EFFECTS
RankStrToughImmovableMightMass
1+1+0--x1.25
2+2+1--x1.5
3+3+111x2
4+4+211x3
5+5+211x4
6+6+322x5
7+7+322x6
8+8+422x8
9+9+433x10
10+10+533x12
11+11+533x18
12+12+644x25
13+13+644x30
14+14+744x40
15+15+755x50
16+16+855x60
17+17+855x80
18+18+966x100
19+19+966x125
20+20+1066x150

Additional Strength from Density does not improve your Strength-based skills or the distance you can jump, since your mass also increases. In fact, you automatically fail Athletics checks to swim while Density is active at 3 ranks or more, because of your negative buoyancy.

Contents

FX Feats

  • Affects Insubstantial: A character with Density may be able to apply this FX feat to Strength at the GM’s discretion as a reflection of increased density impeding the passage of insubstantial or incorporeal forms.
  • Buoyant: Your Density is such that you can still swim with Density activated. You do not automatically fail Athletics skill checks to swim, although additional Strength from your Density still does not add to your Swim bonus.
  • Innate: This FX feat is appropriate for beings that are inherently denser, making their Density part of their physical makeup. It should generally be coupled with the Permanent modifier on Continuous Density.
  • Subtle: Note that as an active effect Density is not Subtle by default; the character is assumed to take on some other form or outward manifestation of increased density (bulking up or transforming to a dense material like stone, for example). Density with the Subtle feat is less noticeable while 2 ranks of the feat allow you to maintain an outwardly normal appearance regardless of your relative density.

Extras

  • Attack: A Density Attack grants all of the FXt’s benefits along with increased mass, and “Limited to Increasing Mass” is not a viable flaw for a Density Attack (since it actually makes it a more effective attack, not less).
  • Reflective: At the GM’s discretion, you can apply the Reflective extra of Enhanced (Toughness) to the Impervious Toughness gained from Density, representing extreme hardness or toughness and costing 1 power point per 3 Density ranks.

Flaws

  • Distracting: Since it’s reasonable for increased mass to make a character somewhat less quick and graceful, this flaw may apply to Density, causing you to lose your dodge bonus while at an increased level of mass. If it only applies to a certain level of Density (such as only after activating 6 ranks), apply the flaw only to the higher ranks.
  • Immobile (–1): When using Density, you are unable to move from where you stand when you activate the FX, although you can still take actions, so long as they don’t involve movement. If you are completely immobile (and helpless) while using Density, increase the flaw’s value to –3.
  • Permanent: Continuous Density may have this flaw, usually to reflect a character that’s always more dense and massive than normal. Permanent Density often has the Innate FX feat as well.

Associated FX

  • Damage: Denser fists may be able to strike harder blows than even a dense character’s enhanced Strength, in which case Damage with the Mighty FX feat is an appropriate additional FX.
  • Insubstantial: This effect may be based on the ability to decrease mass and density, becoming less substantial. A character may have both Density and Insubstantial as Alternate FX in an Array structure.
  • Shrinking: For characters who become more dense without additional mass, essentially reducing the space between their existing molecules and therefore their overall size.
d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

Personal tools

sl
כריכים  סנדויצים  טבעות אירוסין, יהלומים  תוכנה לניהול  קשרי לקוחות  CRM, ניהול קשרי לקוחות  החזר מס  ספרדית  ליקוי למידה  גיבוי