FX Descriptions

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This section describes various FX available in d20 Advanced. Here is the format for FX descriptions:

FX NAME
Type: The FX’s type.Action: The action required to use the FX. Passive FX have “(passive)” listed after their action, while active FX have “(active)” listed after it.
Range: The FX’s range.Duration: The FX’s duration. FX with lasting results have “(lasting)” listed after their duration.
Resistance: The saving throw used to resist the FX. Harmless FX have “(harmless)” listed after the save type. Staged FX have “(staged)” listed after.Cost: How many character points the FX costs (per rank, if it is available in ranks).

A description of the FX and what it does in game terms follows.

Contents

FX Feats

This section describes FX feats relevant to the FX.

Extras

This section describes extras relevant to the FX.

Flaws

This section describes flaws relevant to the FX.

Drawbacks

This section describes power drawbacks relevant to the FX.

Associated Effects

This section describes other FX commonly associated with the FZ and how they may work together.

If any of these later entries do not apply, they are omitted. So if an FX has no particular extras associated with it, for example, the Extras entry is omitted. In various parts of an FX’s description, certain circumstances may require multiplying the effect’s normal rank by a fraction (one- half, two-thirds, and so forth). Unless specified otherwise, round the results of all such fractions down to the nearest whole number.

FX Descriptions

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F

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d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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