Fades

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FADES -1 Modifier




Each time you use an FX with this flaw, it loses 1 character point (not rank) and a commensurate amount of effectiveness. For FX with a duration longer than instant, each round is considered “one use.” Once the FX reaches 0 points (or below the minimum cost for one rank), it stops working. A faded FX can be “recovered” in some fashion, such as recharging, rest, repair, reloading, and so forth. The GM decides when and how a faded FX recovers, but it should generally occur outside of combat and take at least an hour’s time. The GM may allow a character to recover a faded FX immediately and completely by spending a hero die. The Slow Fade extra reduces the rate at which an FX fades.

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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