Kung Fu

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KUNG FU Fighting Style, 9 CP




Kung fu means, essentially, "hard work" or "great skill." It is the common name of an ancient Chinese style of martial arts dating back a thousand years or more. It's most famously associated with the Shaolin Temple, where it was taught beginning in the sixth century AD. It spread to the west with Chinese immigration in the 1800s, but did not become popular among westerners until the mid-1900s. There are hundreds of kung fu variants and styles, many based on the movements of animals (Crane, Dragon, Leopard, Mantis, Monkey, Snake, and Tiger, to name some). A kung fu teacher is called a sifu and the practice hall is called a kwoon.

Skills: Expertise (Martial Arts) 1

Feats: Combat Expert (Gain Combat Advantage [Trip]), Defensive Attack, Improved Block, Improved Critical, Instant Up, Power Attack, Sunder, Talented (Persuasion [Intimidate])

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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