Leadership

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LEADERSHIP Fortune




Your presence can reassure and lend courage to allies. For one action, you can spend a hero die to move an ally with whom you can interact one step up on a condition track. The condition must be the result of a descriptor which the character can be talked out of (such as emotional or fear effects) or one which the character can be guided out of (such as avoiding being out-flanked and granting an enemy Combat Advantage). Your Leadership cannot remove damage (although it may alleviate some of its effects) nor can it remove other conditions, including unconsciousness.

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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