Might
From D20advanced
| MIGHT | STR |
|---|
Your physical prowess is even more formidable than might otherwise be apparent. You're capable of extreme feats of strength involving sustained application of force, such as lifting, bursting bonds, or holding something fast.
Contents |
Use
Break Through
Sustained force can be used to achieve impressive results in terms of breaking down a stuck door or even bending iron bars. For two actions, you may attempt to use Might to damage an inanimate object or a helpless creature through the sheer force your muscles can exert. Essentially, you automatically hit on your attack against the target and may use your Might check in place of your normal unarmed damage roll. See Damaging Objects for details on destroying objects.
Burst Bonds
A common trick for extremely strong characters is to simply break free of the bonds holding them, rather than trying to slip away. You can use your Might check to recover from any effect which binds you in place, such as an Inflict FX that reduces you movement with magic chains.
Lifting and Carrying
Rather than a certain strength enabling you to lift a certain load, different objects require a Mighty Check to lift and move. Essentially, an object’s weight is abstracted to a Might Check DC. Rolls 1d20 + Might. How easily a character can move an object is determined by how well he or she rolls. Sample DCs for lifting and carrying objects is given on Table 3.Xa. The examples given are most fitting for a modern game, but they serve as good benchmarks for estimating the weights of objects in future or past games as well (as people are inherently more familiar with modern objects, after all).
Throwing
Characters can throw any object they can lift, up to a heavy load. (You cannot throw an extreme load, only drop it adjacent to you.) Picking up an object is a one action, while throwing it is one action, so it’s possible to pick up and throw an object in one round.
The distance you can throw an object is based on its weight. You can throw your heavy load 5 feet without any check. To throw an object farther, make a ranged attack. Light loads have a range increment of 20 feet. Medium loads have a range increment of 10 feet. Heavy loads have a range increment of 5 feet. Extreme loads cannot be thrown. If your ranged attack roll misses, your thrown object falls short of the target.
Pushing or Dragging
If you are only attempting to push or drag an object, you gain a +2 bonus to your Might check to move it.
| TABLE 3.X: LIFTING AND CARRYING | |||||
| Might Check... | Load | Dodge Penalty | Check Penalty | Speed | All-Out Move |
| Succeeds | Light load | 0 | 0 | Normal | x4 |
| Fails | Medium load | -3 | -3 | 2/3 | x4 |
| Fails by 5 or more | Heavy load | -6 | -6 | 2/3 | x2 |
| Fails by 10 or more | Extreme load | Denied Dodge | — | 5ft Step | — |
| Fails by 15 or more | Cannot be moved | — | — | — | — |
| TABLE 3.X2: LIFTING AND CARRYING | |||||
| DC | Weight | Example | DC | Weight | Example |
| 15 | 200 | Manhole Cover, Adult Male | 38 | 80k | Bull dozer, Fire truck |
| 16 | 300 | Small Piano, Heavy Adult | 39 | 95k | Fully-Loaded Wide-Load Trailer |
| 17 | 400 | Piano, Full drum of oil, Bear, Gorilla, Lion, Tiger | 40 | 110k | Tank |
| 18 | 500 | Empty dumpster, Alligator, Crocodile, Grizzly Bear | 41 | 170k | Crane, Typical water tower 125' tall |
| 19 | 700 | Racing Motorcycle | 42 | 240k | Space shuttle, 200’ Radio Tower, Locomotive Engine, Full railroad Boxcar |
| 20 | 800 | Motorcycle | 43 | 360k | Empty giant mining dump-truck |
| 21 | 1000 | Telephone pole | 44 | 450k | Large plane, Titan II rocket, Statue of Liberty |
| 22 | 1300 | Sailboat | 45 | 800k | Hydro-electric generator, Trawler, Full giant mining truck |
| 23 | 1800 | Moving trailer | 46 | 1.3mil | Giant crane, Full water tower, 1000' Radio tower |
| 24 | 2600 | Medium missile, Full dumpster | 47 | 1.6mil | Giant mining excavator |
| 25 | 3500 | Empty 20' propane tank, Car, Large missile | 48 | 1.7mil | Drilling rig |
| 26 | 5000 | Granite monument, Rhinoceros, Small forklift, Empty 20' metal cargo container, Large meteor | 49 | 2mil | — |
| 27 | 6000 | 10' Jersey Barrier | 50 | 3.5mil | Small bridge |
| 28 | 7000 | Truck, Limo, Hippopotamus | 51 | 4mil | — |
| 29 | 9000 | Empty 40' metal cargo container | 52 | 5.5mil | — |
| 30 | 13k | Elephant, Small jet, Combat helicopter, School bus, Empty semi trailer | 53 | 7mil | Military tugboat |
| 31 | 17k | Howitzer, 'Twinkie' Travel trailer, Semi tractor, Full 20’ propane tanker | 54 | 10mil | — |
| 32 | 26k | Empty armored car, Jet fighter, Subway car | 55 | 14mil | Eiffel tower, Destroyer, Large submarine |
| 33 | 30k | Motor Home RV, Full armored car | 56 | 20mil | Battleship |
| 34 | 40k | Mobile home, City bus, Blue whale | 57 | 27.5mil | Freighter (unloaded) |
| 35 | 55k | Infantry fighting vehicle, Full 20' metal cargo container | 58 | 30mil | Naval Command Ship |
| 36 | 63k | Empty railroad boxcar, Full 40' metal cargo container, Full semi trailer | 59 | 45mil | Amphibious Transport Dock Ship |
| 37 | 70k | Full 7-Axel Semi-Trailer | 60 | 55mil | Freighter (loaded), Cruiser, Large bridge |
| The DC to stop a falling object is +5 The DC to stop a moving object is +1 for every rank of speed it is using The DC to push or drag an object is reduced by -2, -5 of the object has wheels or rollers | |||||
Action
Breaking through takes two actions. Bursting bonds usually takes one action, though it might vary depending on the effect causing it (see the individual effect for details). It takes one action per attempt to lift or carry an object, and another, separate action to throw it (though it takes no action to drop a held object).
Special
By default, you cannot purchase ranks in Might directly. Instead, character need to purchase ranks in the Enhanced (Trait) FX.
The increased ability to lift heavy objects and overpower others is usually covered well by simply having an improved Strength score, which adds to Might checks. Might, like Toughness and Recovery, are really meant to represent strength and durability which are just beyond normal human capability. For most games, it is appropriate that ranks in these skills only be available if bought via the Enhanced (Trait) FX. |

