NPC Archetypes

From D20advanced

Jump to: navigation, search
TABLE: Name (Trade-Offs) Key Ability Score
Power LevelAttackEffect ModifierDefenseToughnessFortitudeWillReflexSpecial





  • Name: The name of the NPC Archetype.
  • (Trade-Offs): The trade-offs (if any) an archetype uses. If really pressed for time, you can use this trade-off applied to the normal ability caps for that power level as a quick-and-dirty way to stat out an NPC.
  • Key Ability Score: The ability score listed here is the most important to this archetype. Treat this ability score as equal to half the NPC's power level as a rough rule of thumb. Other ability scores are unlikely to be increased, or may only increase by up to half this value (or one-quarter power level).
  • Power Level: The power level of the NPC.
  • Attack: The attack bonus for the NPC's main attack. Usually equal to PL (barring trade-offs). Other attacks can be made at half this value (treated as non-proficient with the attack).
  • Effect Modifier: The bonus the NPC uses for its attacks to overcome a target's Toughness, Fortitude, and Will Resistances. Usually equal to PL (barring trade-offs).
  • Defense: The bonus the NPC gains to its Defense Resistance. This bonus is lost while flat-footed unless otherwise noted. Usually equal to PL (barring trade-offs).
  • Toughness: The bonus the NPC gains to its Toughness Resistance. Usually equal to PL (barring trade-offs).
  • Fortitude: The bonus the NPC gains to its Fortitude Resistance. This is typically at full PL for exceptionally hearty NPCs and at half PL for weaker NPCs.
  • Will: The bonus the NPC gains to its Will Resistance. This is typically at full PL for more willful NPCs and at half PL for weak-willed NPCs.
  • Reflex: The bonus the NPC gains to its Reflex skill. This is typically at full PL for quick NPCs and at half-PL for slower NPCs.
  • Special: Any additional skills, feats, or FX that an archetype gains.

The Archetypes

d20 Advanced: Part III
Chapter X: Gamemastering The Three Commandments of Gamemastering | Overseeing Character Creation | Running the Game | Creating the Adventure
Chapter XI: Campaign Building Campaign Era | Campaign Feel | Realism | Power Level & Character Points | Genre | Creating PC Templates | Selecting Options | Designing Worlds of Adventure
Chapter XII: Stock Characters NPC Guidelines | Creating an Encounter | NPC Archetypes | NPC Templates
Part I: Characters | Part II: Action | Part III: Running the Game

Personal tools

sl
כריכים  סנדויצים  טבעות אירוסין, יהלומים  תוכנה לניהול  קשרי לקוחות  CRM, ניהול קשרי לקוחות  החזר מס  ספרדית  ליקוי למידה  גיבוי