Nullify
From D20advanced
| NULLIFY | ||
| Type: Trait | Action: One (active) | |
| Range: Ranged | Duration: Instant | |
| Resistance: Will | Cost: 1-3 points per rank | |
Nullify can counter particular FX, or perhaps even any FX . You can’t nullify innate FX.
Make a ranged attack roll to hit the target. If you overcome the target's Will resistance or the FX’s rank +10 (whichever is higher), you successfully nullify the FX. If you are targeting the subject of an effect rather than the effect’s user, make your check against the FX's rank + 10, not the user's Will. If you win, the targeted FX turns off, although the user can re-activate it normally. If you fail, you do not Nullify the FX and trying again against the same subject increases the target's resistance by +1 per attempt. The cost per rank determines what you can counter:
- 1 point: Counter any one FX of a particular descriptor at a time (fire FX, magical FX, mental FX, etc.) or a single FX of any descriptor (Mind Control, Snare, Teleport, etc.). Choose the affected descriptor or FX when you acquire the FX.
- 2 points: Counter all FX of a particular descriptor (such as fire or magic) or type (like attack or sensory FX) at once. Choose the affected descriptor or type when you acquire the FX.
- 3 points: Counter all FX at once. This level of Nullify is available only with the Gamemaster’s permission and may depend on the nature of FX in the setting.
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FX Feats
- Affects Insubstantial: Nullify does not require this FX feat to affect insubstantial targets, or the Insubstantial FX itself. You can attempt to nullify the FX of insubstantial targets normally.
- Selective: If you can Nullify multiple FX at once, this FX feat allows you to choose which are nullified and which are not.
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Extras
- Alternate Resistance: Nullify may require a Fortitude rather than a Will save to represent an effect resisted by the subject’s physical fortitude rather than strength of will.
- Area: An Area Nullify effect works on all targets in the area. Make a single FX check and compare the result against the opposed FX checks or Will saves of the targets. Targets lacking any FX you can nullify are, naturally, unaffected.
- Duration: If Nullify’s duration is increased above instant, any countered FX is suppressed and cannot be re-activated until the duration expires. The user of the countered FX may spend a hero die to gain a Will check to recover use of the ability. If successful, the FX can be re-activated.
- Effortless (+1): Trying again does not grant your opponent a bonus to subsequent attempts. You can retry a Nullify attempt an unlimited number of times.
- No Resistance: You automatically Nullify FX with a rank equal to or less than your Nullify rank with no opposed check.
- Nullifying Field (+0): Rather than targeting a specific individual, you can Nullify FX in a radius of (rank x 5) feet around you as one action. This is a combination of the Touch range (–1) and Burst Area (+1) modifiers. Some characters have a Nullifying Field as an Alternate FX of Nullify. Some Nullifying Fields also have the Duration extra.
- Randomize (+0): Rather than being countered, the effect(s) targeted by your Nullify acquire the Uncontrolled flaw and go out of control (as dictated by the GM).
- Selective Attack: If you have an Area Nullify effect, this extra allows you to choose who in the area is and is not affected by it, nullifying some targets and not others.
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Flaws
- Side Effect: If you fail to nullify an FX, you might suffer some kind of “backlash” or similar side effect.

