Rage

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RAGE Combat, Ranked




You can fly into a berserk rage as a free action, gaining +2 Strength, +2 to your Fortitude and Will resistances, and a –2 penalty to Defense. While raging you can't use skills or FX requiring concentration (with a duration of Concentration or Sustained), and you can't take 10 or 20 on checks. Your rage lasts for five rounds, after which you are fatigued for five rounds, suffering a -2 penalty to Strength- and Constitution-related checks.

Each additional rank gives you +1 Strength and a +1 Fortitude and Will resistance bonus to a maximum of +5 Strength and +5 to resistances total at 4 ranks (the –2 penalty to Defense and other effects remain the same). Your maximum Strength and resistance bonuses are limited by the campaign's power level.

Instead of increasing your Rage benefits, a rank in this feat can extend the duration by 5 rounds. This extends the duration of your post-rage fatigue by the same amount.

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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