Recovery

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RECOVERY CON




Your ability to recover from injuries and ailments after succumbing to wounds and fatigue.

Contents

Use

With rest, characters can make Recovery checks (DC 10) to recover from their damage conditions. The frequency of the checks is based on the severity of the condition. The Regeneration FX speeds up a character's recovery checks.

Injured

Once per hour of rest, characters can make a Recovery check (DC 10). If successful, they erase one injured condition. If the check fails, the character can make another in one hour, with a +1 bonus for each failed check. All characters recover at least one injured condition per day.

Staggered

Once per hour of rest, characters can make a Recovery check (DC 10). If successful, they erase the Staggered damage condition. If the check fails, the character can make another in one hour, with a +1 bonus for each failed check.

Unconscious

Once per minute, characters can make a Recovery check (DC 10). If successful, they erase the Unconscious damage box. If the check fails, the character can make another in one minute, with a +1 bonus for each failed check. Dying characters must first stabilize before they can recover from unconsciousness.

Try Again

You cannot retry a failed Recovery check until the specified time period elapses.

Action

A Recovery check is usually made as a free action.

Special

By default, you cannot purchase ranks in Recovery directly. Instead, character need to purchase ranks in the Enhanced (Trait) FX.

Image:options.gifOption: Recovery and Human Characters

The increased ability to recover from injury within normal human limits is usually covered well by simply having an improved Constitution score, which adds to Recovery checks. Recovery, like Toughness and Might, are really meant to represent strength and durability which are just beyond normal human capability. For most games, it is appropriate that ranks in these skills only be available if bought via the Enhanced (Trait) FX.

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