Resistance Allowed

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RESISTANCE ALLOWED -1 Modifier




When applied to an FX that doesn’t normally allow resistance, this flaw gives allows one, generally Fortitude or Will. If an FX already allows resistance (even if the FX is harmless), this flaw does not apply. Instead, use the Additional Resistance flaw. Since FX that work on others allow resistance by definition, this flaw nearly always applies to personal FX that allow someone interacting with them to circumvent the FX with a successful resistance.

For example, an Enhanced Defense FX might reflect a subconscious psychic broadcast that makes it difficult for opponents to attack you. However, it may allow Will resistance to avoid the FX, denying you the Defense bonus against that opponent (and applying this flaw to the FX). Likewise, your Concealment FX might be illusory, permitting a Will resistance for someone to deny it.

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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