Side Effect

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SIDE EFFECT -1/-2 Modifier




Failing to successfully use an FX with this flaw causes some problematic side effect. Failure includes missing an attack roll, or failing to overcome the target's resistance. If the side effect always occurs when you use the FX, it is a –2 modifier. The exact nature of the side effect is for you and the Gamemaster to determine.

As a general guideline, it should be an FX about the same in value as the FX with this flaw, not including the cost reduction for the flaw. So an FX with a cost of 20 points should have a 20-point side effect. Typical side effects include Damage, Drain, and Inflict (Condition), or the same FX as the FX (it essentially rebounds and affects you). The Side Effect does not require an attack roll and only affects you, although the GM may permit some Side Effects with the Area modifier on a case-by-case basis.

Some “side effects” of FX may actually be Temporary Disabilities.

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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