Size

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While characters come in all sizes and shapes, most are generally within the human norms of size, ranging between four and eight feet tall or so (Medium-sized). Some heroes have the ability to alter their size using the Growth and Shrinking FX. Others are normally a different size, either larger or smaller. These characters have ranks of either Growth or Shrinking with a Permanent duration.

A character’s size affects certain qualities. Modifications for size are shown on the TABLE 2.7: SIZE. Permanent size modifiers count toward campaign power level limits.

TABLE 2.7: SIZE
CostSizeMightCombat ModifierInfiltration ModifierIntimidation ModifierHeight WeightSpaceReach
20Miniscule-5+12+15-103 in. or less1 oz. or less3 in.0 ft.
16Fine-4+8+12-83 in.-6 in.0.09-0.1 lb.6 in.0 ft.
12Diminutive-3+4+9-66 in.-1 ft.0.25-1 lb.1 ft.0 ft.
8Tiny-2+2+6-41-2 ft.1-8 lbs.2.5 ft.0 ft.
4Small-1+1+3-22-4 ft.8-60 lbs.5 ft.5 ft.
0Medium+0+0+0+060-500 lbs.4-8 ft.5 ft.5 ft.
12Large+1–1-3+28-16 ft.500-4K lbs.10 ft.10 ft.
24Huge+2–2-6+416-32 ft.4K –32K lbs.15 ft.10 ft.
36Gargantuan+3–4-9+632-64 ft.32K –250K lbs.20 ft.15 ft.
48Colossal+4–8-12+864-128 ft.250K- 2 mil lbs.30 ft.15 ft.
60Awesome+5–12-15+10128 ft.+2 mil lbs.+40 ft.20 ft.

Contents

Combat Modifier

Larger characters are easier to notice and hit relative to smaller characters, while smaller characters are harder to notice and hit. These modifiers cancel out for characters of the same size, who attack and defend normally against each other. The Combat Modifiers listed above apply to Attack and Defense, but not Fortitude or Will.

Stealth Modifier

Larger characters have a harder time sneaking around, while smaller characters have an easier time remaining unseen and unheard. Apply this modifier to Stealth checks made at this size.

Intimidation Modifier

Larger characters are more imposing, while smaller characters are less. Apply this modifier to Intimidation checks made at this size. Like Attack and Defense modifiers, they cancel out against opponents of the same size.

Reach

A normal (Medium-sized) character has a 5 ft. reach, which means the character can make a melee attack at any target up to 5 ft. away. Larger and smaller characters have a longer or shorter reach, as shown on the Size Table.

Space

A normal (Medium-sized) character is assumed to occupy a roughly 5-ft.-by-5-ft. space. Larger and smaller characters occupy more or less space, as shown on the Size Table.

Might

Larger characters can lift and carry more, while smaller characters can lift and carry less. Larger characters gain a bonus to their ranks in Might, while smaller characters suffer and effective penalty to it. In essence, each size category above Medium grants a +1 bonus to Might. Smaller characters similarly suffer a -1 penalty to Might checks.

Attack Area

If you are three size categories or more larger than your opponent, you have a chance to hit an opponent even if you miss your attack roll! If your attack roll misses due to your size modifier, your attack is considered an area attack filling the fighting space of an opponent three size categories smaller than you. So a Gargantuan attacker has a 5-ft area attack against Medium or smaller opponents. A Medium attacker has a 1-ft. “area” attack against Diminutive or smaller opponents, and so forth.

If you roll a successful attack, it has the normal effect. If you miss, but would have hit if not for your size modifier, then the attack still hits, but the target gets to make a Reflex save for half effect (or none, if the target has Evasion). Other targets in the area of your attack are also hit by a normal area effect.

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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